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Action pure
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ACTION PURE (Art&Play)(1995).iso
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config.hlp
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1995-03-06
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3KB
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106 lines
Configure Help
This screen lets you tell
Game-Maker about the hardware
information which is specific
to your system.
Yellow rectangles highlight
the current hardware infor-
mation.
To enter new hardware infor-
mation, use the mouse or the
arrow keys to select a menu
item; then press <Enter> or
<Return> to change to that
selection. Selecting an item
highlights it with a yellow
rectangle and unselects the
previously selected item.
Sound And Music:
If you own a Sound Blaster
compatible sound board you can
listen to digitized sound and
music while playing games.
If you have a Sound Blaster
Pro and you installed it nor-
mally, the correct set up
should be highlighted. Other-
wise, you first need to enter
which Port and Interrupt your
Sound Blaster is set to use.
If you do not know what to
choose, try experimenting. If
the port is wrong, neither
music nor sound will work. If
the interrupt is wrong but the
port is correct, music will
work but sound will not.
You also need to specify a
Sound Blaster driver for sound
to work. The default driver
is called "sndblast.drv" and
is located in the current
directory (.\). SNDBLAST.DRV
and .\ are preinstalled in the
two menu fields found on the
lower left side of the
configuration menu. This
driver is compatible with the
"CT-Voice" driver used by
Creative Labs' Sound Blaster.
If the preinstalled driver
does not work, then use the
driver that your sound card
supplies. Put the driver's
full name in the first field
(e.g., CT-VOICE.DRV), and put
its path in the second field
(e.g., C:\sound\).
Video Cards:
Ninty-nine percent of the VGA
chips will be correctly de-
tected automatically. Thus
you should leave "AUTO-DETECT"
chosen unless you have video
problems.
If during a game you move
vertically and the character
seems to disappear, or random
dots scroll onto the screen,
your VGA chip was incorrectly
detected. To remedy this
problem, select your chip type
from the menu.
Video card manufacturers
usually obtain their video
controller chips from one of
the chip vendors that this
software supports. So if the
name of your video board isn't
on our list, just experiment
with different video choices
until one works.
If your board still does not
work, choose "Simulate". This
option enables a software
simulation of a VGA card. Use
this as a last resort, though,
because animation in slow
computers (386s) may not be as
smooth.